By Kim J.L. Nevelsteen
This e-book scrutinizes pervasive video games from a technological standpoint, targeting the sub-domain of video games that fulfill the standards that they utilize digital video game components. within the computing device online game undefined, using a online game engine to construct video games is usual, yet present video game engines don't help pervasive video games. because the computing device video game is already wealthy with online game engines, this booklet investigates: (i) if a online game engine may be repurposed to level pervasive video games; (ii) if good points describing a would-be pervasive video game engine might be pointed out; (iii) utilizing these positive aspects, if an structure be present in an analogous ‘product line’ as an present engine and that may be prolonged to level pervasive video games (iv) and, eventually, if there any demanding situations and open concerns that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is performed, collecting technical info and distilling an element function set that allows pervasive video games. moment, one of those online game engine is selected as candidate within the similar product line as a would-be pervasive video game engine, helping as a lot of the characteristic set as attainable. The structure is prolonged to aid the whole function set and used to level a pervasive online game known as Codename: Heroes, validating the structure, highlighting positive factors of specific value and choosing any open matters. the realization of this ebook can be twofold: the ensuing characteristic set is validated to coincide with the definition of pervasive video games and comparable paintings. And secondly, a digital international engine is chosen as candidate within the comparable product line as a would-be pervasive video game engine. Codename: Heroes used to be effectively carried out, reaping some great benefits of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes was once staged two times, with out balance concerns or down time.
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